Chapter 1: Owl components

This chapter introduces the Owl framework, a tailor-made component system for Odoo. The main building blocks of OWL are components and templates.

In Owl, every part of user interface is managed by a component: they hold the logic and define the templates that are used to render the user interface. In practice, a component is represented by a small JavaScript class subclassing the Component class.

To get started, you need a running Odoo server and a development environment setup. Before getting into the exercises, make sure you have followed all the steps described in this tutorial introduction.

Patarimas

If you use Chrome as your web browser, you can install the Owl Devtools extension. This extension provides many features to help you understand and profile any Owl application.

Video: How to use the DevTools

In this chapter, we use the awesome_owl addon, which provides a simplified environment that only contains Owl and a few other files. The goal is to learn Owl itself, without relying on Odoo web client code.

The solutions for each exercise of the chapter are hosted on the official Odoo tutorials repository. It is recommended to try to solve them first without looking at the solution!

Example: a Counter component

First, let us have a look at a simple example. The Counter component shown below is a component that maintains an internal number value, displays it, and updates it whenever the user clicks on the button.

/** @odoo-module **/

import { Component, useState } from "@odoo/owl";

export class Counter extends Component {
    static template = "my_module.Counter";

    setup() {
        this.state = useState({ value: 0 });
    }

    increment() {
        this.state.value++;
    }
}

The Counter component specifies the name of a template that represents its html. It is written in XML using the QWeb language:

<templates xml:space="preserve">
   <t t-name="my_module.Counter">
      <p>Counter: <t t-esc="state.value"/></p>
      <button class="btn btn-primary" t-on-click="increment">Increment</button>
   </t>
</templates>

1. Displaying a counter

../../../_images/counter.png

As a first exercise, let us modify the Playground component located in awesome_owl/static/src/ to turn it into a counter. To see the result, you can go to the /awesome_owl route with your browser.

  1. Modify playground.js so that it acts as a counter like in the example above. Keep Playground for the class name. You will need to use the useState hook so that the component is re-rendered whenever any part of the state object that has been read by this component is modified.

  2. In the same component, create an increment method.

  3. Modify the template in playground.xml so that it displays your counter variable. Use t-esc to output the data.

  4. Add a button in the template and specify a t-on-click attribute in the button to trigger the increment method whenever the button is clicked.

Svarbu

Don’t forget /** @odoo-module **/ in your JavaScript files. More information on this can be found here.

Patarimas

The Odoo JavaScript files downloaded by the browser are minified. For debugging purpose, it’s easier when the files are not minified. Switch to debug mode with assets so that the files are not minified.

This exercise showcases an important feature of Owl: the reactivity system. The useState function wraps a value in a proxy so Owl can keep track of which component needs which part of the state, so it can be updated whenever a value has been changed. Try removing the useState function and see what happens.

2. Extract Counter in a sub component

For now we have the logic of a counter in the Playground component, but it is not reusable. Let us see how to create a sub-component from it:

  1. Extract the counter code from the Playground component into a new Counter component.

  2. You can do it in the same file first, but once it’s done, update your code to move the Counter in its own folder and file. Import it relatively from ./counter/counter. Make sure the template is in its own file, with the same name.

  3. Use <Counter/> in the template of the Playground component to add two counters in your playground.

../../../_images/double_counter.png

Patarimas

By convention, most components code, template and css should have the same snake-cased name as the component. For example, if we have a TodoList component, its code should be in todo_list.js, todo_list.xml and if necessary, todo_list.scss

3. A simple Card component

Components are really the most natural way to divide a complicated user interface into multiple reusable pieces. But to make them truly useful, it is necessary to be able to communicate some information between them. Let us see how a parent component can provide information to a sub component by using attributes (most commonly known as props).

The goal of this exercise is to create a Card component, that takes two props: title and content. For example, here is how it could be used:

<Card title="'my title'" content="'some content'"/>

The above example should produce some html using bootstrap that look like this:

<div class="card d-inline-block m-2" style="width: 18rem;">
    <div class="card-body">
        <h5 class="card-title">my title</h5>
        <p class="card-text">
         some content
        </p>
    </div>
</div>
  1. Create a Card component

  2. Import it in Playground and display a few cards in its template

../../../_images/simple_card.png

4. Using markup to display html

If you used t-esc in the previous exercise, then you may have noticed that Owl automatically escapes its content. For example, if you try to display some html like this: <Card title="'my title'" content="this.html"/> with this.html = "<div>some content</div>"", the resulting output will simply display the html as a string.

In this case, since the Card component may be used to display any kind of content, it makes sense to allow the user to display some html. This is done with the t-out directive.

However, displaying arbitrary content as html is dangerous, it could be used to inject malicious code, so by default, Owl will always escape a string unless it has been explicitely marked as safe with the markup function.

  1. Update Card to use t-out

  2. Update Playground to import markup, and use it on some html values

  3. Make sure that you see that normal strings are always escaped, unlike markuped strings.

Pastaba

The t-esc directive can still be used in Owl templates. It is slightly faster than t-out.

../../../_images/markup.png

5. Props validation

The Card component has an implicit API. It expects to receive two strings in its props: the title and the content. Let us make that API more explicit. We can add a props definition that will let Owl perform a validation step in dev mode. You can activate the dev mode in the App configuration (but it is activated by default on the awesome_owl playground).

It is a good practice to do props validation for every component.

  1. Add props validation to the Card component.

  2. Rename the title props into something else in the playground template, then check in the Console tab of your browser’s dev tools that you can see an error.

6. The sum of two Counter

We saw in a previous exercise that props can be used to provide information from a parent to a child component. Now, let us see how we can communicate information in the opposite direction: in this exercise, we want to display two Counter components, and below them, the sum of their values. So, the parent component (Playground) need to be informed whenever one of the Counter value is changed.

This can be done by using a callback prop: a prop that is a function meant to be called back. The child component can choose to call that function with any argument. In our case, we will simply add an optional onChange prop that will be called whenever the Counter component is incremented.

  1. Add prop validation to the Counter component: it should accept an optional onChange function prop.

  2. Update the Counter component to call the onChange prop (if it exists) whenever it is incremented.

  3. Modify the Playground component to maintain a local state value (sum), initially set to 2, and display it in its template

  4. Implement an incrementSum method in Playground

  5. Give that method as a prop to two (or more!) sub Counter components.

../../../_images/sum_counter.png

Svarbu

There is a subtlety with callback props: they usually should be defined with the .bind suffix. See the documentation.

7. A todo list

Let us now discover various features of Owl by creating a todo list. We need two components: a TodoList component that will display a list of TodoItem components. The list of todos is a state that should be maintained by the TodoList.

For this tutorial, a todo is an object that contains three values: an id (number), a description (string) and a flag isCompleted (boolean):

{ id: 3, description: "buy milk", isCompleted: false }
  1. Create a TodoList and a TodoItem components.

  2. The TodoItem component should receive a todo as a prop, and display its id and description in a div.

  3. For now, hardcode the list of todos:

    // in TodoList
    this.todos = useState([{ id: 3, description: "buy milk", isCompleted: false }]);
    
  4. Use t-foreach to display each todo in a TodoItem.

  5. Display a TodoList in the playground.

  6. Add props validation to TodoItem.

../../../_images/todo_list.png

Patarimas

Since the TodoList and TodoItem components are so tightly coupled, it makes sense to put them in the same folder.

Pastaba

The t-foreach directive is not exactly the same in Owl as the QWeb python implementation: it requires a t-key unique value, so that Owl can properly reconcile each element.

8. Use dynamic attributes

For now, the TodoItem component does not visually show if the todo is completed. Let us do that by using a dynamic attributes.

  1. Add the Bootstrap classes text-muted and text-decoration-line-through on the TodoItem root element if it is completed.

  2. Change the hardcoded this.todos value to check that it is properly displayed.

Even though the directive is named t-att (for attribute), it can be used to set a class value (and html properties such as the value of an input).

../../../_images/muted_todo.png

Patarimas

Owl let you combine static class values with dynamic values. The following example will work as expected:

<div class="a" t-att-class="someExpression"/>

See also: Owl: Dynamic class attributes

9. Adding a todo

So far, the todos in our list are hard-coded. Let us make it more useful by allowing the user to add a todo to the list.

  1. Remove the hardcoded values in the TodoList component:

    this.todos = useState([]);
    
  2. Add an input above the task list with placeholder Enter a new task.

  3. Add an event handler on the keyup event named addTodo.

  4. Implement addTodo to check if enter was pressed (ev.keyCode === 13), and in that case, create a new todo with the current content of the input as the description and clear the input of all content.

  5. Make sure the todo has a unique id. It can be just a counter that increments at each todo.

  6. Bonus point: don’t do anything if the input is empty.

../../../_images/create_todo.png

Taip pat žiūrėkite

Owl: Reactivity

Theory: Component lifecycle and hooks

So far, we have seen one example of a hook function: useState. A hook is a special function that hook into the internals of the component. In the case of useState, it generates a proxy object linked to the current component. This is why hook functions have to be called in the setup method, and no later!

../../../_images/component_lifecycle.svg

An Owl component goes through a lot of phases: it can be instantiated, rendered, mounted, updated, detached, destroyed… This is the component lifecycle. The figure above show the most important events in the life of a component (hooks are shown in purple). Roughly speaking, a component is created, then updated (potentially many times), then is destroyed.

Owl provides a variety of built-in hooks functions. All of them have to be called in the setup function. For example, if you want to execute some code when your component is mounted, you can use the onMounted hook:

setup() {
  onMounted(() => {
    // do something here
  });
}

Patarimas

All hook functions start with use or on. For example: useState or onMounted.

10. Focusing the input

Let’s see how we can access the DOM with t-ref and useRef. The main idea is that you need to mark the target element in the component template with a t-ref:

<div t-ref="some_name">hello</div>

Then you can access it in the JS with the useRef hook. However, there is a problem if you think about it: the actual html element for a component does not exist when the component is created. It only exists when the component is mounted. But hooks have to be called in the setup method. So, useRef return an object that contains a el (for element) key that is only defined when the component is mounted.

setup() {
   this.myRef = useRef('some_name');
   onMounted(() => {
      console.log(this.myRef.el);
   });
}
  1. Focus the input from the previous exercise. This this should be done from the TodoList component (note that there is a focus method on the input html element).

  2. Bonus point: extract the code into a specialized hook useAutofocus in a new awesome_owl/utils.js file.

../../../_images/autofocus.png

Patarimas

Refs are usually suffixed by Ref to make it obvious that they are special objects:

this.inputRef = useRef('input');

11. Toggling todos

Now, let’s add a new feature: mark a todo as completed. This is actually trickier than one might think. The owner of the state is not the same as the component that displays it. So, the TodoItem component needs to communicate to its parent that the todo state needs to be toggled. One classic way to do this is by adding a callback prop toggleState.

  1. Add an input with the attribute type="checkbox" before the id of the task, which must be checked if the state isCompleted is true.

    Patarimas

    Owl does not create attributes computed with the t-att directive if it evaluates to a falsy value.

  2. Add a callback props toggleState to TodoItem.

  3. Add a change event handler on the input in the TodoItem component and make sure it calls the toggleState function with the todo id.

  4. Make it work!

../../../_images/toggle_todo.png

12. Deleting todos

The final touch is to let the user delete a todo.

  1. Add a new callback prop removeTodo in TodoItem.

  2. Insert <span class="fa fa-remove"/> in the template of the TodoItem component.

  3. Whenever the user clicks on it, it should call the removeTodo method.

  4. Make it work!

    Patarimas

    If you’re using an array to store your todo list, you can use the JavaScript splice function to remove a todo from it.

// find the index of the element to delete
const index = list.findIndex((elem) => elem.id === elemId);
if (index >= 0) {
      // remove the element at index from list
      list.splice(index, 1);
}
../../../_images/delete_todo.png

13. Generic Card with slots

In a previous exercise, we built a simple Card component. But it is honestly quite limited. What if we want to display some arbitrary content inside a card, such as a sub-component? Well, it does not work, since the content of the card is described by a string. It would however be very convenient if we could describe the content as a piece of template.

This is exactly what Owl’s slot system is designed for: allowing to write generic components.

Let us modify the Card component to use slots:

  1. Remove the content prop.

  2. Use the default slot to define the body.

  3. Insert a few cards with arbitrary content, such as a Counter component.

  4. (bonus) Add prop validation.

../../../_images/generic_card.png

Taip pat žiūrėkite

Bootstrap: documentation on cards

14. Minimizing card content

Finally, let’s add a feature to the Card component, to make it more interesting: we want a button to toggle its content (show it or hide it)

  1. Add a state to the Card component to track if it is open (the default) or not

  2. Add a t-if in the template to conditionally render the content

  3. Add a button in the header, and modify the code to flip the state when the button is clicked

../../../_images/toggle_card.png